Valorant update 11.00 patch notes previewed with five-year anniversary plans
Reach Daily Express June 04, 2025 04:39 AM

Valorant developer Riot Games has outlined some of the changes coming to the game as part of update 11.00 and beyond.

As part of the game's five-year anniversary celebrations, Riot Games has revealed more about the new update and what fans can expect from the game going forward.

As you can see from the early patch notes further down the page, the big changes will centre around character abilities and balancing them for a more competitive experience.

Riot Games is using the fifth anniversary as an opportunity to "take a more holistic look at the game, and examine some of those spaces we've tried to disrupt, or where some abilities are in terms of tuning".

This included changing the overall power and counterplay potential for debuffs and ultimates, while addressing abilities that are performing below expectations.

According to Riot Games, VAL is being examined and will receive various balance changes based on player feedback.

Players can also expect a new map, which will join the Competitive queue at launch.

Speaking of competitive, Riot Games will make changes to this aspect of the game, while also addressing player behaviour.

The game engine will also be shifted to Unreal Engine 5, although this won't be implemented until the end of July and not part of update 11.00.

Elsewhere, Riot Games will hold in-person anniversary events throughout June, which will give fans a chance to meet up and bag exclusive swag.

You can see an outline of early patch notes for update 11.00 and beyond below.

Ability Balance

• We're using VALORANT's 5th year to take a more holistic look at the game, and examine some of those spaces we've tried to disrupt, or where some abilities are in terms of tuning.

• We're iterating in areas like the overall power and counterplay potential for debuffs, ultimates that hit the entire site, and also addressing abilities that just feel below our counterplay bar.

• We've already started some of this work with things like the minimap updates, Brimstone's molly audio, Raze's explosion visuals, visual tells for the health state of Deadlock's Barrier Mesh.

• We'll continue to monitor how VAL is being played along with all of your feedback.

New Map Incentive

• With Patch 11.00, we're bringing the new map to Competitive queue - day 1.

• Most players are engaging with the new map for the first time in Competitive already, and we want to better support learning the map in the competitive environment right away.

• So during the first patch cycle-which is two weeks-RR losses on the new map will be reduced by 50%. Don't worry - you'll still earn the full 100% when you win.

Player Behavior & Smurfing

We're increasing the barrier to sharing accounts, starting with Multi-Factor Authentication.

Our plan is to require MFA - something like app or SMS verification - primarily for suspicious cases, and we're looking into it for all Competitive accounts.

Our goal is to have more clarity and guardrails around WHO is playing on an account. We're planning to launch this year, with more specific details to come.

Launching later this year, we're adding more visibility into your behavior standing in the game.

Competitive

If you've been looking for a way to rep your squad across VAL, check out Premier in 11.00, Team Tags are coming for players who participate in Weekly Matches - and - we're adding a sick way to recognise those that manage to win the Playoff Tournament.

And at the highest peak of competition, we've got one more update as we lead into Masters Toronto, Pick'Ems are returning! We loved the reception and conversation around Pick'Ems at Champions Seoul and we will be bringing it to all Masters and Champions events from here on out!

UE5

We've been building VALORANT in Unreal 4 for well over 10 years, and the time is right to upgrade to Unreal 5! Coming soon in patch 11.02 around the end of July.

The patch on release day will be a significantly large download to change the engine out, so we really appreciate your patience. In the short term, we've gone to great lengths to make sure that the upgrade doesn't disrupt your gameplay, so the game's overall look, feel, and all your crazy lineups should still be similar.

The patch will, however, come with changes that will improve framerate performance, make patch downloads faster in the future, and there will also be a special gun buddy to commemorate the occasion for everyone that logs in while the 11.02 patch is still live!

Replays

Replays will be going live on PC with patch 11.06 in September, with Replays going to Console a bit later this year.

The launch version will enable you to analyze your recently played games on the live patch-starting with your competitive games, and we'll be looking into other modes as we go.

VALORANT Esports

The first cycle of team partnerships concludes at the end of next year, giving us a unique opportunity to make larger changes at the start of 2027.

The first goal is more openness. While partnership will remain a key component of our design, we want the VCT to be a bit more open, better bridging the gap between Tier 1 and Tier 2, between professional and community tournaments, and giving more teams the opportunity to compete at bigger stages.

The second goal is more flexibility. We want to design a system that gives us a wider variety of competitions, formats, and event locations across the globe.

And our third goal is to create more ecosystem moments. Events like Masters and Champions have been incredibly valuable because they allow us to bring together all things that make VALORANT special: the game, the sport, the community, the culture. While we think the number of global events is still appropriate, we're looking to create more moments like that, especially at a regional level.

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