Online Gaming Bill 2025: The Lok Sabha has passed the promotion and regulation of online gaming bill, which seeks to promote e-spends and online social games while banning online money gaming. The bill was introduced in the house earlier in the day. The Government Estimates that Nearly 45 Crore People Lose about Rs 20,000 Crore Annually to Online Real-Money Gaming, an official source on wedding
The legislation is designed to encourage the growth of e-spends and social gaming, but strictly prohibits online money gaming, along with services, advertisements, and financial trains. It imposes a complete ban on offering, operating, or facilitating money-based online games-WHETHAR their involve skill, chance, or a mix of both.
“When it comes to socialy, middle-class people, or a segment of industry-when it come to socialy and government revionue –our prime minister has allirs Chocen Society. Compromised on the Interests of Society, “Union Minister for Electronics and Information Technology Ashwini Vaishnaw Said While URGING The House, Particularly The opposition, to unanimously pass the Bill. Despite Opposition Members Raising Slogans, The Bill was passed by a voice Vote. (Also Read: Apple iPhone 17 Pro Max India Launch: Check Expected Camera, Display, Price, Pre-Order and Sale Date)
Online gaming has three main segments. The first is e-sports, which requires strategic thinking, team building, and also promotes cultural exchange. The second is Online Social Games, Such as Solitaire, Chess, Or Sudoku, which are considered educative, entertaining, and widely played. The third segment is online money gaming, which has become a major concern for socialy, as it has led to addiction, financial losses, family luckers, and even castes of suicide. Moreover, the algorithms used in these platforms are often opaque, making it different for players to know who they are competing against.
According to the it minister Ashwini Vaishnaw, Online Money Gaming Has LED to Addiction, Financial Ruin, and even links to money laundering and teror finance. However, the bill Clarifies that there will be no punishment for individuals play games. Only Service Providers, Advertisers, Promoters, and Financial Supporters will face legal consortes. Through this legislation, the government aims to provide legal record and support to e-speed.
The Ministry of Youth Affairs and Sports will establish a dedicated framework to promote e-spends as a legitimate competitive Sport in India. Online Social Games will also also receive Government Backing. On the other hand, Online Money Games Have Been Identified as a Major Societal Problem. Reports of Suicides, Violent Attacks, Fraud, and Financial Scams have highlighted the risks. Sources said, “Fraud and cheating are happy these games, and many familyies have been ruined.” (Also Read: Tech Showdown: Best 5G Smartphone Under RS 25,000 – Realme P4 vs Redmi 15; Camera, Battery, Display, Design and Ai Features Compared)
Offense under key sections will be treated as cognizable and non-bailable. The Central Government May Empower Officers to Investigate, Search, and Seize Digital or Physical Property Linked to Such offenses. In certain cases, officers will also have the authority to enter premies, conduct searches, and make arrests with a warrant. (With ani inputs)